Potions are reusable items that heal a specific amount of health points and grant an additional buff, depending on the type of potion consumed. Only one type of potion can be equipped at once. After using a potion, there will be a Cooldown Time before it can be consumed again.
There are three attributes to each potion: Healing Power (how many health points will be restored with each use), Cooldown Time (the waiting time before it can be used again) and Bonus (a buff unique to the type of potion equipped). Each attribute can be enhanced by infusing specific items into the potion by talking to any Alchemist.
Types of PotionsEdit
There are four potions available in Postknight: Red, Green, Blue and Crystal. The Red potion is obtained for free during the first phase of the game. The other potions can be bought from the Merchants in Griffondell (Green potion), Caldemount (Blue potion) and Gold Valley (Crystal potion). After buying the second potion, an option will appear in the Alchemist menu that lets you choose which potion you want to equip.
|Potion||Initial HP||HP per Upgrade||Initial Bonus||Bonus per Upgrade||Initial Cooldown||Trader||Area|
|26||+6||+1 Extra Defence||Carle||Pompon|
|68||+8||102% Movement Speed||+2% Extra Movement Speed||6.5s||Orella||Griffondell|
|129||+9||+11 Magical Defence||+1 Extra Magical Defence||9.5s||Cyrus||Caldemount|
|220||+20||+11 Attack||+1 Extra Attack||8.5s||Zena||Valley of Gold|
The Healing Power can be increased by infusing Ceruleaves at Pompom, Costars at Shello Bay, Argiebiies at Griffondell, Kuroots at Caldemount, Glowbuds at Valley of Gold and Blood Acorns at Fractured Forest. By fully filling the bar, the healed HP will increase accordingly to the potion type (see the table above) and a 1s will be added to the Cooldown Time
The Cooldown Time can be reduced by infusing Puffworts at Pompom, Angel Wings at Shello Bay, Galesips at Griffondell, Tuffler Tusks at Caldemount, Grottoshrooms at Valley of Gold and Gooberries at Fractured Forest. By fully filling the bar, 0.5s is reduced from Cooldown Time, so fully filling two bars of Cooldown Time negates the additional +1s added from each bar of Healing Power. The Cooldown time is capped at a minimum of 3s, if you fill the bar when the cooldown is already 3 seconds, it will not be wasted, but it will only take effect after the healing of the potion is next upgraded.
The effectiveness of the Bonus can be increased by infusing Sages at Pompom, Chuvies at Shello Bay, Danderions at Griffondell, Fireblooms at Caldemount, Moonbuds at Valley of Gold and Golden Basils at Fractured Forest. By fully filling the bar, 1 point of Bonus effectiveness is added depending on potion type (see the table above)