Postknight Wiki
Advertisement

Enemies in Postknight are the main threat to the player during the adventure, damaging and knocking them backwards to prevent progress through each level.

There are three main enemies within Postknight: Melee, Ranged and Boss. Melee enemies tend to walk to the left of the screen, directly at the player to come in close quarters with and damage them. Ranged enemies don't move at all and instead fire projectiles towards the player. Boss enemies fire projectiles and run away from the player, forcing the latter to approach them quickly with charge attacks.

Each world contains eight different enemies, usually consisting of four melee enemies, three ranged enemies and one boss, with a few exceptions. Caldemount and Valley of Gold have only two ranged enemies, and Fractured Forest, being larger in scale, has five melee enemies, four ranged enemies, and one boss for a total of ten unique enemies. Each of these can be defeated by the player to fulfill quests.

This page serves as a complete comprehensive list on all the different enemies of Postknight series.

Areas[]

Postknight[]

Enemy Image Notable Drops Notes
Dire Wolf Cub
Dire Wolf Cub
Wolf Pelt
Dire Wolf
Dire Wolf
Wolf Pelt
Alpha Dire Wolf
Alpha Dire Wold
Wolf Pelt
Bandit Archer
Bandit Archer
Bandit Ranger
Bandit Ranger
Bandit Mage
Bandit Mage
Bandit Mauler
Bandit Mauler
Bandit Chief
Bandit Chief
Shoots three attacks at once.

Enemy Image Notable Drops Notes
Blooplet
Blooplet
Bag O' Blooplets
Blooble
Blooble
Bag O' Blooplets
Blootton
Blootton
Bag O' Blooplets
Crabucket
Crabucket
Giant Claw Spawns in a defensive pose, stunning players who attempt to charge at them before attacking.
Siren
Siren
Siren Scales
Pirate Boy
Pirate Boy
Pirate Officer
Pirate Officer
Charges for 1 to 3 hits at the player upon spawning. Blocking the attack will have a high chance to stun the Pirate Officer.
Pirate Darkbeard
Pirate Darkbeard
Fires bullets in slow volleys of three, with the third shot stunning the player if it is not blocked.
The final shot can be blocked, reflecting it back and stunning him instead.

Enemy Image Notable Drops Notes
Butterflit
Butterflit
Flitweave Ignores both physical and ranged defense.
Mevari
Mevari
Mevari Feather
Skoblin
Skoblin
Leather Scraps
Skoblin Guard
Skoblin Guard
Leather Scraps
Baron Skiv
Baron Skiv
Leather Scraps Charges at the player for 1 to 3 hits. Blocking the attack will have a high chance to stun the Baron Skiv.
Scandit Raider
Scandic Raider
Leather Scraps
Scandit Soldier
Scandit Soldier
Leather Scraps
Scandit Chief
Scandit Chief
Leather Scraps Fires a gale wind that slows the player down, knocking the player back on the final blast.

Enemy Image Notable Drops Notes
Piff
Piff
Puff Tuft
Puffle
Puffle
Puff Tuft
Puffort
Puffort
Puff Tuft
Myke
Myke
Myke Hide Stationary enemy.
Unless stunned itself, stuns players who charge at them.
Tuffler
Tuffler
Puff Tuft
Cultist
Cultist
Robe Piece
Cultist Acolyte
Cultist Acolyte
Robe Piece
Cultist Leader
Cultist Leader
Robe Piece Fires a stream of magic. Stuns the player if not blocked.

Enemy Image Notable Drops Notes
Mimic
Mimic
Mimic Core
Cricle
Cricle
Crichip Stationary enemy.
Self-destructs a few seconds after spawning; doing so prevents loot drops; this can be interrupted by hitting it (most often through charges).
Goldin
Goldin
Valley Gauze
Goldin Bomber
Goldin Bomber
Valley Gauze Throws bombs and can move forwards after throwing.
Throws a bomb right as it moves forward.
Baron Goldilack
Baron Goldilack
Valley Gauze Stationary until approached.
Miner
Miner
Valley Gauze
Miner Captain
Miner Captain
Valley Gauze Throws bombs and can move forwards after throwing.
Chief Miner
Chief Miner
Valley Gauze Throws bombs at the player.
Can bring out a drill that deals rapid damage and renders him immune to attacks.

Enemy Image Notable Drops Notes
Goo
Goo
Goo Remnants Ignores both physical and ranged defense.
Prongle
Prongle
Rolls at the player, having a chance to stun them. Blocking the attack will prevent this and may stun it instead.
Phantom Niar
Phantom Niar
Niar Pelt Will always land a critical hit on the player unless dodged.
Woling
Woling
Wolo Mask
Wolo
Wolo
Wolo Mask Stuns players who charge at them before attacking. Blocking while charging prevents this.
Does not get knocked back on non-charge hits (pressing the charge and shield button at the same time will achieve the same result).
Wolo Chieftain
Wolo Chieftain
Wolo Mask Unless stunned itself, stuns players who charge at them.
Hooligan
Hooligan
Goo Remnants, Wolo Mask, Niar Pelt
Hooligan Archer
Hooligan Archer
Goo Remnants, Wolo Mask, Niar Pelt
Hooligan Witch Doctor
Hooligan Witch Doctor
Goo Remnants, Wolo Mask, Niar Pelt
Hooligan Chieftain
Hooligan Chieftain
Goo Remnants, Wolo Mask, Niar Pelt Casts 3 poison blobs at once that deal damage over time if not blocked. The severity of poison damage depends on the route chosen.


Postknight 2[]

Enemy Image Notable Drops Notes
Dire Wolf Cub Wolf Pelt
Dire Wolf Wolf Pelt
Alpha Dire Wolf Wolf Pelt
Robblin Archer Robblin Rubbish
Robblin Mugger Robblin Rubbish
Robblin Caster Robblin Rubbish
Pippops Elastipops After attacking, does idle reaction, giving a chance to to strike.
Flowerfly Flowings Retreats after approaching.
Omega Dire Wolf Builds up rage, resulting it in unleashing a bite that deals massive damage. Vulnerable when tired.

Enemy Image Notable Drops Notes
Honey Cub Hexascale
Honey Bear Hexascale
Honey Beast Hexascale
Cultist Member Psycho Cloth
Cultist Acolyte Psycho Cloth
Cultist Reaper Psycho Cloth
Salamander Moulten Tail Spits fire continuously.
Guard up to make it spit in the other direction.
Shuttle Glowshell Charges towards the player and self-destructs.
Guard up to repel it.
Cultist Leader Haman Throws a large fireball, or three small fires at once.
Guard up to counter his charged fire shield.

Enemy Image Notable Drops Notes
Piff Puff Tuft
Puffle Puff Tuft
Puffort Puff Tuft
Cowardly Anti-Knight Anti-Piece Occasionally retreats rather than attacking.
Alchemical Anti-Knight Anti-Piece Throws a poison bottle in front of him, creating a damage dealing puddle.
Guard up to repel it.
Irresolute Anti-Knight Anti-Piece Can spawn in a defensive pose, uses a shield that works similarly to the player's Shield Skill.
Chocoboar Whipped Drill Charges towards the player, stunning them.
Guard up to repel it.
Tuffler Tuffer Horn
Dark Knight Kraig Deals swift, heavy damage when enraged.
Guard up before unleashing his deadly swings.

This area focus on poisons that drain the player's health. Recomended to be Rank-B.

Enemy Image Notable Drops Notes
Logant Treeheart
Stumpant Treeheart Grow roots to attack player from the ground in a defensive pose.
Treant Treeheart Grow roots to attack player from the ground in a defensive pose.
Summoned Mage Soul Jar Cast explosive in an area.
Summoned Hunter Soul Jar Snipe down at a distance.
Summoned Rouge Soul Jar Feint attacks to deal a heavy kick, inflicting Stun.
Phyleaf Bugs Leaflets Blend in within the ground, appeared on close counter.
Defeating it shed leaves that slows the player down. Dash to remove it.
Tanuchi Ringtail Blend in as a rock for self-defense.
Escapes after its covers blown.
Coilshade Bush Bushworm Defeating it drop poisonous fruits that drain the player's health in range.
Shadow Summoner Unleashed 3 Summoned Guardians.
Magic circle slows players before unleashing a massive explosions.

This area focus on chill that will slow then freeze the player to render them immobile, keep tapping skills to break the ice. Recomended to be Rank-A.

Enemy Image Notable Drops Notes
Sabremew Old Fangs
Sabrefang Old Fangs
Sabrequeen Old Fangs
Snow Spearman Snow Coat Rapidly thrust its spear to push the player back.
Attacking it damage their allies.
Snow Crusher Snow Coat Repeatedly crush the player to deal knockback.
Snow Hunter Snow Coat Shoots icy arrows that chills the player.
Cricicle Crichip Defeating it explodes into a blizzard that freeze the player.
Also damaged their allies.
Frogre Ice Balls Throws three chilling snowballs that freeze the player.
Attacking it will Stun them.
MiNi Golem Quadrune Releases a frozen beam at distance.
Guardian Golem Unleash punches to render them Stun and Unsteady, icicles and stun then releases three frozen beam.

This area focus on delayed Explosive by notable sparks from Dynapods and Binds that rendered the player immobile, keep tapping skills to break the binds or charge forwards to avoid it completely.

Enemy Image Notable Drops Notes
Hootling Strix Feather Flies over and engage combat when landed.
Hootlum Strix Feather Flies over and engage combat when landed.
Hootlord Strix Feather Flies over and engage combat when landed.
Reviver Binder Verdant Vines Throws rope slingers to bind the player.
Reviver Slicer Verdant Vines High chance to dodge attacks and inflict critical hits.
Reviver Chanter Verdant Vines Cast explosive in three different areas and retreats.
Churrel Tailclip Spits multiple seeds.
Sylph Wind Essence Cast tornado that persist in front of it.
Monyeet Dynapod Throws Dynapod that also damage nearby enemies. Guard at the right time for minimal damage.
Reviver Nestor, the Evil Demon Unleash a roundhouse to stun the player and use notable different stance to attack and Bind. Throws Dynapods anywhere and disappear to unleash a Lightning Plunge six times.

This area focus on magical Daze that inflict additional magical DMG and Unsteady that may inflict the player stunned if the balance meter reaches red

Enemy Image Notable Drops Notes
Dheep Voltawool Wake itself to engage combat.
Prolonged battle give static which damage the player overtime.
Dhreem Voltawool Wake itself to engage combat.
Dhreemee Voltawool Wake itself to engage combat.
Charge towards the player occasionally.
Quiven Ranger Scout Quiven Strap Snipe down magical arrows at a distance.
Quiven Ranger Guard Quiven Strap Throws rope slingers to bind the player and unleash a delayed strike when Binded.
Quiven Ranger Mage Quiven Strap Cast an magical blast.
Retreats to continue casting when interrupted.
Mind Hive Mindhusk Comes in swarms.
Guard to deal damage.
Overflowerfly Overflowings Flies over and engage combat when landed, leaving magic dust of Daze during flight or defeated.
Venti Windtips Unleash a tempest that deals knockback.
Cast tornado that persist in front of it after taking damage.
Mischimp Rarenana Throws Purnana Peels that inflict player Unsteady.
Ranger Captain Reinhilde Using her stead to inflict sniping arrows, Dazed beams and Binds.
Dismounted unleashes multiple Dazed strikes, Unsteady, and later rain of Dazed beams at distances.

This area focus on Drench which heals you and Burn which increase speed in exchange for health. Both effect changes the nature of its wildlifes. It also focus on occasional sandstorm that speed up small enemies and Sand Angels that give you Drenched status.

Enemy Image Notable Drops Notes
Berufin Terrafin Tooth Dives below and engage combat when surfaced.
Dorafin Terrafin Tooth Dives below and engage combat when surfaced.
Terrafin Terrafin Tooth Dives below and engage combat when surfaced.
Always inflict a massive flip if any Berufin and/or Dorafin around.
Dune Pirate Harpooner Dry Fossil Snipe down a harpoon after a distance, then counter after grabbing the player with it.
Dune Pirate Clubber Dry Fossil Smash the ground with a club, creating shockwaves that inflict player Unsteady.
Guard up to parry.
Dune Pirate Cannoneer Dry Fossil Shoots multiple water bullets.
Cura Cura Runny Scale Blend in with its flat body, appeared on close counter.
Drenched increased speed but less damage. Burn make them retreat.
Tumblepuff Puffy Balloon Comes in inflated or deflated state
Drenched sticks on the player, damage them upon enemy contact.
Burn slowly defeats them.
Basalt Water Slug Wet Membrane Give the player Drenched status.
Moves only during sandstorm.
Burk'ani Lava Slug Flaming Frill Give the player Burned status.
Moves only during sandstorm.
Great Coral Crab Throws egg bombs that can be parried.
Can give the player Drenched and Burned status.
Unleash gatling attacks at distance.

This area is has a unique gameplay and rules. The pirates has three grades based on their hats.

Enemy Image Notes
Cursed Buccaneer Using blades. Higher grade can slash recklessly or inflicting final blow.
Cursed Sharpshooter Using bows. Higher grade can release rain of arrows or sniping at distance.
Cursed Sorcerer Using wands. Higher grade can unleashing tiny explosions.
First Mate Bub Uppercuts will Stun and charge toward the player continuously.
Captain Baaleen Gleam Grotto Boss. Using cannons, charged slash, headbutts and bombs.
Belphegon Coral Ridge Boss. Using stalagmite, poison bubble, claws, and inhaling bite.

Enemy Image Notable Drops Notes
Blooplet Bag of Bloops Ignores the strongest equipment.
Run away with slowing puddles and invisible copy.
Can be found in Patrols.

Enemy Stats[]

HP = Max HP
ATK = Melee Attack / Magic Attack
RATK = Ranged Attack / Ranged Magic Attack
DEF = Defense
Acc = Accuracy
Crit = Critical Rate
Dodge = Dodge Rate

Postknight[]

Pompon EXP Coin HP ATK RATK DEF Acc Crit Dodge
Dire Wolf Cub 10 10 20 5 - 0 100% 0% 0%
Dire Wolf 15 15 30 10 - 0 100% 0% 0%
Alpha Dire Wolf 65 30 100 16 - 0 100% 40% 0%
Bandit Archer 30 20 30 5 10 0 100% 20% 0%
Bandit Mage 80 40 50 8 16 4 100% 20% 0%
Bandit Mauler 100 30 100 20 - 6 100% 20% 0%
Bandit Ranger 120 30 80 12 24 4 100% 20% 0%
Bandit Chief (Timber Path I only) 200 100 200 12 10 6 100% 20% 0%
Bandit Chief (Timber Path V only) 200 100 250 14 12 6 100% 20% 0%
Bandit Chief (Creek Trail V only) 200 200 300 1 1 8 100% 20% 0%
Bandit Chief (Perolla Falls IV) 200 200 500 20 20 12 100% 20% 0%

Shello Bay EXP Coin HP ATK RATK DEF Acc Crit Dodge
Blooplet 50 20 90 23 - 2 100% 10% 0%
Blooble 75 30 100 23 23 2 100% 10% 0%
Blootton 375 150 400 30 30 10 100% 20% 0%
Crabucket 150 60 225 37 - 10 100% 20% 0%
Siren 400 200 300 25 46 5 100% 10% 0%
Pirate Boy 500 150 220 45 - 6 100% 20% 0%
Pirate Officer 600 200 400 55 - 8 100% 20% 0%
Pirate Darkbeard 1000 300 900 60 90 40 300% 20% 0%

Griffondell EXP Coin HP ATK RATK DEF Acc Crit Dodge
Butterflit 120 80 136 32 54 0 100% 20% 115%
Mevari 180 80 150 74 - 0 100% 20% 110%
Skoblin 320 120 205 80 - 5 100% 20% 10%
Skoblin Guard 450 160 340 40 80 5 100% 20% 10%
Baron Skiv 800 200 750 120 - 8 100% 20% 10%
Scandit Raider 650 240 380 90 - 8 100% 20% 0%
Scandit Soldier 900 320 320 50 100 8 100% 20% 0%
Scandit Chief 2500 800 2000 120 160 10 100% 20% 0%

Caldemount EXP Coin HP ATK RATK DEF Acc Crit Dodge
Piff 150 120 210 83 - 0 105% 10% 103%
Puffle 230 120 260 93 - 0 105% 10% 103%
Puffort 1000 400 600 122 - 8 105% 12% 103%
Myke 440 180 480 110 132 8 110% 10% 0%
Tuffler 1000 400 1100 102 - 10 105% 10% 0%
Cultist 1400 560 500 126 - 8 105% 12% 0%
Cultist Acolyte 1600 640 480 112 160 8 110% 10% 0%
High Priest (Caldemount Highway III only) 3000 1200 4000 152 240 8 500% 20% 0%
Cultist Leader 3000 1200 4000 182 240 0 500% 20% 0%

Valley of Gold EXP Coin HP ATK RATK DEF Acc Crit Dodge
Cricle 100 160 370 100 - 8 105% 20% 0%
Mimic 300 170 554 176 - 8 110% 20% 102%
Goldin 600 240 400 112 - 10 110% 20% 0%
Goldin Bomber 1200 480 400 100 150 10 110% 20% 0%
Baron Goldilack 1600 640 900 220 - 8 120% 20% 0%
Miner 2000 800 700 200 - 10 110% 20% 0%
Miner Captain 2400 960 900 170 220 8 110% 20% 0%
Chief Miner 4000 2400 6000 180 150 10 120% 20% 0%

Fractured Forest EXP Coin HP ATK RATK DEF Acc Crit Dodge
Goo 2000 200 600 200 240 0 110% 20% 110%
Prongle 2200 220 800 260 - 6 110% 10% 120%
Phantom Niar 2400 280 1000 260 - 4 110% 130% 120%
Woling 2000 500 800 240 290 12 120% 20% 115%
Wolo 2400 800 1000 280 - 16 110% 20% 100%
Wolo Chieftain 3000 1000 2500 320 - 20 120% 20% 110%
Hooligan 2700 900 1300 310 - 10 110% 20% 110%
Hooligan Archer 2600 1000 1100 240 280 5 130% 20% 115%
Hooligan Witch Doctor 3000 1200 1200 260 340 5 130% 20% 115%
Hooligan Chieftain (Sunken Trail) 5500 3000 9000 380 440 20 130% 20% 110%
Hooligan Chieftain (Vilery) 5500 3000 12000 400 480 25 130% 20% 110%

Masked EXP Coin HP ATK RATK DEF Acc Crit Dodge
Masked Bandit 3000 1000 1500 270 200 20 130% 20% 130%
Masked Caster 3200 1200 1800 300 430 20 120% 20% 120%
Masked Assassin 3500 1500 2400 420 - 20 130% 20% 140%

Postknight 2[]


Enemy Count per Patrol Route[]

The best routes for quest farming an enemy are bolded. The tables below assume the player starts with no enemies defeated.

Postknight[]

Pompon Floret Lane Timber Path Pompon Pasture Creek Trail Perolla Falls
Dire Wolf Cub 14 - - - -
Dire Wolf 7 17 4 - -
Alpha Dire Wolf 1 3 6 5 -
Bandit Archer 7 1 2 4 -
Bandit Mage - 11 9 5 11
Bandit Mauler - - 20 17 34
Bandit Ranger - - - 17 17

Shello Bay Azure Avenue Shellshore Coral Coast Siren's Shore Trove Cove
Blooplet 17 18 9 14 4
Blooble 10 13 10 3 -
Blootoon - 3 2 2 1
Crabucket 7 11 7 8 4
Siren - - 4 4 4
Pirate Boy - - 14 23 30
Pirate Officer - - 2 7 15

Griffondell Breezy Broadway Flurry HIghway Cyclone Canyon Tempest Cliff Galesip Summit
Butterflit 22 5 7 5 5
Mevari 22 8 7 2 5
Skoblin - 17 25 6 12
Skoblin Guard - 5 11 6 9
Baron Skiv - - - 2 3
Scandit Raider - - - 20 22
Scandit Soldier - - - 9 14

Caldemount Puff Pasture Caldemount Highway Southward Boulevard Amity Lane Soul Meadow
Piff 27 18 11 6 12
Puffle 17 15 7 5 2
Puffort 1 4 7 5 4
Myke 11 9 8 5 8
Tuffler - - 11 10 8
Cultist - 18 23 15 28
Cultist Acolyte - - - 18 28

Valley of Gold Valley Access Goldin Grotto Crystal Caves Miner's Den Cryptic Hollow
Cricle 12 6 6 7 5
Mimic 21 19 16 5 7
Goldin 13 16 26 14 15
Goldin Bomber - 15 19 10 8
Baron Goldilack - - 1 2 1
Miner - - - 24 30
Miner Captain - - - 5 14

Fractured Forest Westward Way Spectre Path Wolo Hollow Grim Grove Weary Thicket Gloom Shroud Sunken Trail Vilery
Goo 15 13 18 8 9 14 12 4
Prongle 6 5 6 6 8 8 11 7
Phantom Niar 5 9 6 5 6 12 10 11
Woling 12 15 13 - - - - -
Wolo 6 12 12 - - - - -
Wolo Chieftain - - 3 - - - - -
Hooligan - - - 14 17 20 15 26
Hooligan Archer - - - 14 13 9 18 16
Hooligan Witch Doctor - - - 1 5 7 7 8
Hooligan Chieftain - - - - - - 1 1

Postknight 2[]

Unlike the prequel, enemies in a patrol route will decrease in number each time you repeat & finish it until you can no longer select the respective patrol route (noted by the client). You can select the chosen patrol route again after 4 hours have passed. Note that the bosses of respective areas will only spawn once on a patrol route refresh, you will not encounter a boss after successive completions of their route.

    Estimated EXP and Coin Per Route[]

    Postknight[]

    These values are calculated using the "Enemy Stats" and "Enemy Count Per Route" tables above.

    Hard Mode does not increase the amount of EXP or Coins gained, only the health and attack of enemies.

    Pompon Total HP EXP Coin
    Floret Lane 800 520 415
    Timber Path 1390 1360 805
    Pompon Pasture 3230 3230 1240
    Creek Trail 3930 4585 1450
    Perolla Falls 5810 6520 2170

    Shello Bay Total HP EXP Coin
    Azure Avenue 4105 2650 1060
    Shellshore 6595 4650 1860
    Coral Coast 9265 12800 4500
    Siren's Shore 13220 20175 6800
    Trove Cove 16360 27775 9070

    Griffondell Total HP EXP Coin
    Breezy Broadway 6292 6600 3520
    Flurry Highway 7065 9730 3880
    Cyclone Canyon 10867 15050 5880
    Tempest Cliff 16230 28280 10320
    Galesip Summit 24040 41190 14840

    Caldemount Total HP EXP Coin
    Puff Pasture 15970 13800 7660
    Caldemount Highway 23400 39310 17260
    Southward Boulevard 35770 56980 23680
    Amity Lane 35100 69050 28140
    Soul Meadow 49520 104780 42720

    Valley of Gold Total HP EXP Coin
    Valley Access 21274 15300 6690 - 8610
    Goldin Grotto 25146 33900 14270 - 15230
    Crystal Caves 29984 45400 18720 - 19680
    Miner's Den 38060 85800 34290 - 35410
    Cryptic Hollow 55428 120400 49110 - 49910

    Fractured Forest Total HP EXP Coin
    Westward Way 34400 93600 16520
    Spectre Path 44800 117400 23320
    Wolo Hollow 51500 127400 25700
    Grim Grove 49400 118400 32120
    Weary Thicket 60200 144700 39540
    Gloom Shroud 71100 172800 43320
    Sunken Trail 82700 186000 50520
    Vilery 92000 191100 57420

    Postknight 2[]

    Maille Total HP EXP Coin
    Training Track 601
    Letter Lane 1042 330
    Parcel Path 1733 595
    Whitebeard Way 2255 685
    Graduate Glade 2582 870

    Pompon Total HP EXP Coin
    Flaming Lane 2525 930
    Burnt Path 3725 1220
    Perished Pasture 5570 1705
    Caspid Creek 6680 1880
    Perolla Falls 7220 2060

    Caldemount Total HP EXP Coin
    Puff Pasture 6211 1235
    Gladery Farms 10395 2005
    Bartarium Road 14519 2785
    Amity Park 16731 3175
    Honour Highway 24161 3975

    Violetfair Total HP EXP Coin
    Willful Woodland 1495
    Spring Dream 2295
    Lovely Lagoon 3240
    Everwood Overlook 3405
    Shadow Meadow

    Aldor Total HP EXP Coin
    Lookout Point
    Survey Slope
    Hail Alley
    Alpine Crown
    Goddess Summit

    Navigation[]

    Advertisement