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Enemies

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Enemies in Postknight are the main threat to the player during the adventure, damaging and knocking them backwards to prevent progress through each level. Each world contains eight different enemies, consisting of four melee enemies, three ranged enemies and one boss enemy. Each of these can be defeated by the player and contribute to any active quests.

There are three main enemy AIs within Postknight: Melee, Ranged and Boss. Melee enemies tend to walk to the left of the screen, directly at the player to come in close quarters with and damage them. Ranged enemies have the distinction of having no movement patterns and fire physical or magical projectiles leftwards at the player. Boss enemies are unique, having both traits of movement and ranged attacking. Boss AI will have the Boss retreat periodically if the player approaches or damages them, moving rightwards away from the player.

This page serves as a complete comprehensive list on all the different enemies of Postknight.

Pompon Edit

Enemy Image Attack Type Attack

Damage

Drops Notes
Dire Wolf Cub
Dire Wolf Cub
Melee Physical Wolf Pelt
Dire Wolf
Dire Wolf
Melee Physical Wolf Pelt
Alpha Dire Wolf
Alpha Dire Wold
Melee Physical Wolf Pelt
Bandit Archer
Bandit Archer
Ranged Physical
Bandit Ranger
Bandit Ranger
Ranged Physical
Bandit Mage
Bandit Mage
Ranged Magic
Bandit Mauler
Bandit Mauler
Melee Physical
Bandit Chief
Bandit Chief
Boss (Ranged) Physical Fires bullets at the player in quick volleys of three.

Shello Bay Edit

Enemy Image Attack Type Attack

Damage

Drops Notes
Blooplet
Blooplet
Melee Physical Bag 'o Blooplets
Blooble
Blooble
Ranged Magic Bag 'o Blooplets
Blootton
Blootton
Ranged Magic Bag 'o Blooplets
Crabucket
Crabucket
Melee,

Defensive

Physical,

Defensive*

Crab Claw *Can spawn in a defensive pose.

It will not move while in this pose.

Charging into this pose will stun the player and change the Crabucket to melee.

Pirate Boy
Pirate Boy
Melee Physical
Pirate Officer
Pirate Officer
Melee Physical Has the ability to charge, similarly to the player.
Siren
Siren
Ranged Magic Siren Scales
Pirate Darkbeard
Pirate Darkbeard

Boss (Ranged)

Physical Fires bullets in slow volleys of three. Final shot stuns player if not blocked.

Final shot of each volley can be reflected by using shield.

Reflected shots deal damage and stun Pirate Darkbeard.

Griffondell Edit

Enemy Image Attack Type

Damage Type

Drops Notes
Butterflit
Butterflit
Ranged Magic Flitweave
Mevari
Mevari
Melee Physical Mevari Feather, Zephyrite
Skoblin
Skoblin
Melee Physical Leather Scrap
Skoblin Guard
Skoblin Guard
Ranged Physical Leather Scrap
Baron Skiv
Baron Skiv
Melee Physical Leather Scrap
Scandit Raider
Scandic Raider
Melee Physical
Scandit Soldier
Scandit Soldier
Ranged Physical
Scandit Chief
Scandit Chief
Boss (Ranged) Magic Fires a gale wind rather than bullets.

Gale force slows the player down and damages them.

Caldemount Edit

Enemy Image Attack Type Attack

Damage

Drops Notes
Piff
Piff
Melee Physical Puff Tuft
Puffle
Puffle
Melee Physical Puff Tuft
Puffort
Puffort
Melee Physical Puff Tuft
Myke
Myke
Ranged Physical Myke Hide
Tuffler
Tuffler
Melee Physical Tuffler Tusk
Cultist
Cultist
Melee Physical Robe Piece
Cultist Acolyte
Cultist Acolyte
Ranged Magic Robe Piece
Cultist Leader
Cultist Leader
Boss (Ranged) Magic Robe Piece Fires a stream of magic.

Stuns the player if not shielded.

Valley of Gold Edit

Enemy Image Attack Type Attack

Damage

Drops Notes
Mimic
Mimic
Melee Physical Mimic Core
Cricle
Cricle
Defensive Magical(?) Crichip Stationary, does not approach player.

Will self-destruct after a period of time, can be defeated normally by charging.

Goldin
Goldin
Melee Physical
Goldin Bomber
Goldin Bomber
Ranged* Magical *Throws bomb and can move forwards after throwing.
Baron Goldilack
Baron Goldilack
Melee Physical
Miner
Miner
Melee Physical
Miner Captain
Miner Captain
Ranged* Magical *Throws bombs and can move forwards after throwing.
Chief Miner
Chief Miner
Boss (Ranged, Melee*) Magical, Physical Throws explosive bombs at the player.

Resistant to knockback.

  • Can bring out a close ranged Crystabit-powered drill that deals quick physical damage to player in close quarters.

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