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Enemies in Postknight are the main threat to the player during the adventure, damaging and knocking them backwards to prevent progress through each level. Each world contains eight different enemies, consisting of four melee enemies, three ranged enemies and one boss enemy. Each of these can be defeated by the player and contribute to any active quests.

There are three main enemy AIs within Postknight: Melee, Ranged and Boss. Melee enemies tend to walk to the left of the screen, directly at the player to come in close quarters with and damage them. Ranged enemies have the distinction of having no movement patterns and fire physical or magical projectiles leftwards at the player. Boss enemies are unique, having both traits of movement and ranged attacking. Boss AI will have the Boss retreat periodically if the player approaches or damages them, moving rightwards away from the player.

This page serves as a complete comprehensive list on all the different enemies of Postknight.

Areas Edit

Pompon Edit

Enemy Image Attack Type Attack Damage
Dire Wolf Cub
Dire Wolf Cub
Melee Physical
Dire Wolf
Dire Wolf
Melee Physical
Alpha Dire Wolf
Alpha Dire Wold
Melee Physical
Bandit Archer
Bandit Archer
Ranged Physical
Bandit Ranger
Bandit Ranger
Ranged Physical
Bandit Mage
Bandit Mage
Ranged Magic
Bandit Mauler
Bandit Mauler
Melee Physical
Bandit Chief
Bandit Chief
Boss (Ranged) Physical

The Bandit Chief shoots in volleys of 3.

Shello Bay Edit

Enemy Image Attack Type Attack Damage
Blooplet
Blooplet
Melee Physical
Blooble
Blooble
Ranged Magic
Blootton
Blootton
Ranged Magic
Crabucket
Crabucket
Melee,
Defensive
Physical,
Defensive*
Pirate Boy
Pirate Boy
Melee Physical
Pirate Officer
Pirate Officer
Melee Physical
Siren
Siren
Ranged Magic
Pirate Darkbeard
Pirate Darkbeard
Boss (Ranged) Physical

Crabuckets can spawn in a defensive pose. It will not be able move, but charging into it will switch it to melee. Charging will stun the player. | Pirate Officers can charge you. | Fires bullets in slow volleys of three. Final shot stuns player if not blocked. Final shot of each volley can be reflected by using shield. Reflected shots deal damage and stun Pirate Darkbeard.

Griffondell Edit

Enemy Image Attack Type Damage Type Drops Notes
Butterflit
Butterflit
Ranged Magic Flitweave
Mevari
Mevari
Melee Physical Mevari Feather, Zephyrite
Skoblin
Skoblin
Melee Physical Leather Scrap
Skoblin Guard
Skoblin Guard
Ranged Physical Leather Scrap
Baron Skiv
Baron Skiv
Melee Physical Leather Scrap • Has the ability to charge, similarly to the player.
Scandit Raider
Scandic Raider
Melee Physical Leather Scrap
Scandit Soldier
Scandit Soldier
Ranged Physical
Scandit Chief
Scandit Chief
Boss (Ranged) Magic • Fires a gale wind rather than bullets.
• Gale force slows the player down and damages them.

Caldemount Edit

Enemy Image Attack Type Attack Damage Drops Notes
Piff
Piff
Melee Physical Puff Tuft
Puffle
Puffle
Melee Physical Puff Tuft
Puffort
Puffort
Melee Physical Puff Tuft
Myke
Myke
Ranged Physical Myke Hide • Remains stationary.
• Stuns player if player charges into it.
Tuffler
Tuffler
Melee Physical Tuffler Tusk
Cultist
Cultist
Melee Physical Robe Piece
Cultist Acolyte
Cultist Acolyte
Ranged Magic Robe Piece
Cultist Leader
Cultist Leader
Boss (Ranged) Magic Robe Piece • Fires a stream of magic.
• Stuns the player if not shielded.

Valley of Gold Edit

Enemy Image Attack Type Attack Damage Drops Notes
Mimic
Mimic
Melee Physical Mimic Core
Cricle
Cricle
Defensive Magical(?) Crichip • Stationary, does not approach player.
• Will self-destruct after a period of time, can be defeated normally by charging.
Goldin
Goldin
Melee Physical
Goldin Bomber
Goldin Bomber
Ranged* Magical • Throws bomb and can move forwards after throwing.
Baron Goldilack
Baron Goldilack
Melee Physical
Miner
Miner
Melee Physical
Miner Captain
Miner Captain
Ranged* Magical • Throws bombs and can move forwards after throwing.
Chief Miner
Chief Miner
Boss (Ranged, Melee*) Magical, Physical • Throws explosive bombs at the player.
• Resistant to knockback.
• Can bring out a close ranged Crystabit-powered drill that deals quick physical damage to player in close quarters.

Enemy StatsEdit

ATK = Melee Attack, RATK = Ranged Attack, DEF = Defense

CRI = Critical Rate, ACC = Accuracy

(M) = Magic, (P) = Physical

Pompon HP ATK RATK DEF CRI ACC Dodge EXP Coin
Dire Wolf Cub 20 5 (P) - 0 0.00 1.00 0.00 10 10
Dire Wolf 30 10 (P) - 0 0.00 1.00 0.00 15 15
Alpha Dire Wolf 100 16 (P) - 0 0.40 1.00 0.00 65 30
Bandit Archer 30 5 (P) 10 (P) 0 0.20 1.00 0.00 30 20
Bandit Mage 50 8 (P) 16 (M) 4 0.20 1.00 0.00 80 40
Bandit Mauler 100 20 (P) - 6 0.20 1.00 0.00 100 30
Bandit Ranger 80 12 (P) 24 (P) 4 0.20 1.00 0.00 120 30
Bandit Chief 500 20 (P) 20 (P) 12 0.20 1.00 0.00 200 200

Shello Bay HP ATK RATK DEF CRI ACC Dodge EXP Coin
Blooplet 90 23 (P) - 2 0.10 1.00 0.00 50 20
Blooble 100 23 (P) 23 (M) 2 0.10 1.00 0.00 75 30
Blootton 400 30 (P) 30 (M) 10 0.20 1.00 0.00 375 150
Crabucket 225 37 (P) - 10 0.20 1.00 0.00 150 60
Siren 300 25 (P) 46 (M) 5 0.10 1.00 0.00 400 200
Pirate Boy 220 45 (P) - 6 0.20 1.00 0.00 500 150
Pirate Officer 400 55 (P) - 8 0.20 1.00 0.00 600 200
Pirate Darkbeard 900 60 (P) 90 (P) 40 0.20 3.00 0.00 1000 300

Griffondell HP ATK RATK DEF CRI ACC Dodge EXP Coin
Butterflit 136 32 (M) 54 (M) 0 0.20 1.00 1.15 120 80
Mevari 150 74 (P) - 0 0.20 1.00 1.10 180 80
Skoblin 205 80 (P) - 5 0.20 1.00 0.10 320 120
Skoblin Guard 340 40 (P) 80 (P) 5 0.20 1.00 0.10 450 160
Baron Skiv 750 120 (P) - 8 0.20 1.00 0.10 800 200
Scandit Raider 380 90 (P) - 8 0.20 1.00 0.00 650 240
Scandit Soldier 320 50 (P) 100 (P) 8 0.20 1.00 0.00 900 320
Scandit Chief 2000 120 (P) 160 (P) 10 0.20 1.00 0.00 2500 800

Caldemount HP ATK RATK DEF CRI ACC Dodge EXP Coin
Piff 210 83 (P) - 0 0.10 1.05 1.03 150 120
Puffle 260 93 (P) - 0 0.10 1.05 1.03 230 120
Puffort 600 122 (P) - 8 0.12 1.05 1.03 1000 400
Myke 480 110 (P) 132 (P) 8 0.10 1.10 0.00 440 180
Tuffler 1100 102 (P) - 10 0.10 1.05 0.00 1000 400
Cultist 500 126 (P) - 8 0.12 1.05 0.00 1400 560
Cultist Acolyte 480 112 (P) 160 (M) 8 0.10 1.10 0.00 1600 640
Cultist Leader 4000 182 (P) 240 (M) 0 0.20 5.00 0.00 3000 1200

Valley of Gold HP ATK RATK DEF CRI ACC Dodge EXP Coin
Cricle 370 100 (P) - 8 0.20 1.05 0.00 100 160
Mimic 554 176 (P) - 8 0.20 1.10 1.02 300 170
Goldin 400 112 (P) - 10 0.20 1.10 0.00 600 240
Goldin Bomber 400 100 (P) 150 (M) 10 0.20 1.10 0.00 1200 480
Baron Goldilack 900 220 (P) - 8 0.20 1.20 0.00 1600 640
Miner 700 200 (P) - 10 0.20 1.10 0.00 2000 800
Miner Captain 900 170 (P) 220 (M) 8 0.20 1.10 0.00 2400 960
Chief Miner 6000 180 (P) 150 (M) 10 0.20 1.20 0.00 4000 2400

Fractured Forest HP ATK RATK DEF CRI ACC Dodge EXP Coin
Goo 600 200 (M) 240 (M) 0 0.20 1.10 1.10 2000 200
Prongle 800 260 (P) - 6 0.10 1.10 1.20 2200 220
Phantom Niar 1000 260 (P) - 4 1.30 1.10 1.20 2400 280
Woling 800 240 (P) 290 (P) 12 0.20 1.20 1.15 2000 500
Wolo 1000 280 (P) - 16 0.20 1.10 1.00 2400 800
Wolo Chieftain 2500 320 (P) - 20 0.20 1.20 1.10 3000 1000
Hooligan 1300 310 (P) - 10 0.20 1.10 1.10 2700 900
Hooligan Archer 1100 240 (P) 280 (P) 5 0.20 1.30 1.15 2600 1000
Hooligan Witch Doctor 1200 260 (P) 340 (M) 5 0.20 1.30 1.15 3000 1200
Hooligan Chieftain 9000 380 (P) 440 (M) 20 0.20 1.30 1.10 5500 3000
Hooligan Chieftain 12000 400 (P) 480 (M) 25 0.20 1.30 1.10 5500 3000

The Hooligan Chieftain are at Sunken Trail Route and Vilery Route, respectively.

Headquaters HP ATK RATK DEF CRI ACC Dodge EXP Coin
Masked Bandit 1500 270 (P) 200 (P) 20 0.20 1.30 1.30 3000 1000
Masked Caster 1800 300 (P) 430 (M) 20 0.20 1.20 1.20 3200 1200
Masked Assassin 2400 420 (P) - 20 0.20 1.30 1.40 3500 1500


Enemy Count per RouteEdit

Pompon Dire Wolf Cub Dire Wolf Alpha Dire Wolf Bandit Archer Bandit Mage Bandit Mauler Bandit Ranger
Floret Lane 14 4 1 7 0 0 0
Timber Path 0 17 3 1 11 0 0
Pompon Pasture 0 4 6 2 9 20 0
Creek Trail 0 0 5 4 5 17 17
Perolla Falls 0 0 0 0 11 33 17

Shello Bay Blooplet Blooble Blootton Crabucket Pirate Boy Pirate Officer Siren
Azure Avenue 17 10 0 7 0 0 0
Shellshore 18 13 3 11 0 0 0
Coral Coast 9 10 2 7 14 2 4
Siren's Shore 14 3 2 8 23 7 4
Trove Cove 4 0 1 4 30 15 4

Griffondell Butterflit Mevari Skoblin Skoblin Guard Scandit Raider Scandit Soldier Baron Skiv
Breezy Broadway 22 22 0 0 0 0 0
Flurry HIghway 5 8 17 5 0 0 0
Cyclone Canyon 7 7 25 11 0 0 0
Tempest Cliff 5 2 6 6 20 9 2
Galesip Summit 5 5 12 9 22 14 3

Caldemount Piff Puffle Myke Puffort Cultist Tuffler Cultist Acolyte
Puff Pasture 27 17 11 1 0 0 0
Caldemount Highway 18 15 9 4 18 0 0
Southward Boulevard 11 7 8 7 22 11 0
Amity Lane 6 5 5 5 15 10 18
Soul Meadow 12 2 8 4 28 8 28

Valley of Gold Mimic Cricle Goldin Goldin Bomber Baron Goldilack Miner Miner Captain
Valley Access 21 12 13 0 0 0 0
Goldin Grotto 19 6 16 15 0 0 0
Crystal Caves 13 6 26 19 1 0 0
Miner's Den 5 7 14 10 2 24 5
Cryptic Hollow 7 5 15 8 1 30 14

Fractured Forest Goo Woling Prongle Wolo Phantom Niar Wolo Chieftain Hooligan Hooligan Archer Hooligan Witch Doctor
Westward Way 15 12 6 6 5 0 0 0 0
Spectre Path 13 15 5 12 9 0 0 0 0
Wolo Hollow 18 13 6 12 6 3 0 0 0
Grim Grove 8 0 6 0 5 0 14 14 1
Weary Thicket 9 0 8 0 6 0 17 13 5
Gloom Shroud 14 0 8 0 12 0 20 9 7
Sunken Trail 12 0 11 0 10 0 15 18 7
Vilery 4 0 7 0 11 0 26 16 8